Tag Archives: Geforce

Multiply Your Video Frame Rate with Dain-App !

Multiply Your Video Frame Rate

We got over 20 messages with essentially the same video sample in our inbox this week. They all touted the new interpolation from the DAIN experimental App or (Depth Aware Video Interpolation App)  which now analyses footage with a Neural network AI algorithm that crunches motion vectors and even what seemed impossible before “Object Occlusion” to generate higher frame rates from lower fps sources.  The technology is pretty fascinating and should be further improved by more training and samples over the coming years.

For stop motion animators, this is a complete game-changer as now you could animate with as little as 8fps and then interpolate to 30fps or 60fps with very little in the way of tearing and artifacting as long as the footage is well lit and objects clearly defined.  To make matters more interesting, it also analyses footage with shallow depth of field yielding impressive results. → Continue Reading Full Post ←

Are Slow Motion Camera Days Numbered?

Slow Motion Camera Days Numbered

Recent advances in computation, simulation, and real-time rendering have become so advanced that some visual effects artists are opting for rendering everything with CGI instead of filming it outright.  In making-off featurettes, we have seen the VFX teams scrap explosions, fluids, car crashes and actor stunts with CGI inserts that offer precise control over lighting, debris, motion, and quality which are all a crap shoot when filming with a real camera.

NVIDIA just released some demos of real-time ray tracing that surpass the best quality renderers of the 1990s with playable frame rates and ambient occlusion that in the right hands could be indistinguishable from many special effects in a film. The new RTX technology in their Volta architecture GPUs can do area shadows, true multi-level depth reflections, refraction and global illumination in real time 30+fps on a personal computer. → Continue Reading Full Post ←