The Chronos 1.4c team based in B.C. Canada has been hard at work unleashing the features of the camera hardware and adding software features that should make the camera more valuable to video professionals everywhere. The new firmware adds HDMI live mirroring support for monitoring which is clean and lets you record its output. Another feature is the inclusion of native CinemaDNG save format image sequences which retain 16bits of color data and allow you to really streamline the workflow without time-consuming conversions.
In our testing over the last 4 days, we have really put the firmware “available here” through its paces and found very minimal issues in the software related to usability but no freezes and rock solid operation over around 14hrs of operation. By saving to CinemaDNG we have no issues with cards getting write space errors due to saving the 1.8MB files individually. We feel this format is really unleashing the camera’s quality fully with a faithful sensor capture representation.
The Chronos 1.4 team has been hard at work on firmware improvements. The latest pre-released software patch shared with HSC improves the h.264 file quality at the pixel level by using a new demosaic algorithm to better match the real camera output. We did a few sample tests to see how big an improvement it is and also to maybe ditch the slow and space eating RAW 16bit workflow which is our preferred file saving format as it retains all the sensor information.
The new improvements are already available to the community as a beta in this post. It is very stable it should immediately improve the way you work with the camera. Also, a new roadmap of upcoming firmware releases was shared in the forums which include HDMI monitoring and a complete OS change to Debian Linux from the current Arago distro for the camera which should improve development and speed in implementing features.
The Rio Olympics has been called many things so far but if you have been watching it closely it is probably the world event with the most slow motion cameras ever used. By some estimates there are about 1500 high frame rate capable cameras at the games anywhere from 120fps to 2,500fps. The quality is also astounding as full HD and even some 4k 120fps and Phantom 4k footage at 1,000fps has been shot.
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