We liked the Insta360 Pro released last year because it upped the ante in resolution and immersion compared to other off the shelf camera solutions. This new Pro 2 camera essentially increases the performance by stitching six 4k images to truly bring VR recording to a point where resolution blends with realism at 8k 3D. VR has always suffered from the resolution Achilles heel which can kill the experience as you notice image errors like aliasing, softness or stitching artifacts.
The new Insta630 Pro 2 camera has 6 lenses and 6 full camera systems to capture the scene. If using H.265 for Post stitching it can reach 4k UHD at up to 120fps binned. All six cameras used at maximum resolution can build a 12k still image but for VR video you will be outputting an 8k stream in 2D or 3D with outstanding visual crispness. The demos shown do make it seem like headsets are now the technology that needs improvement to increase resolution and catch up.
The Chinese Smartphone Maker ZTE has released the Axon 7 handset with some impressive camera features like a newly released 20MP Samsung ISOCELL sensor, F1.8 lens aperture, sapphire glass lens front element for scratch-proof and flare resistance, optical image stabilization in the lens elements and dual pixel on-sensor phase detection auto-focus; not to mention a handy dual LED Flash.
Other phone specs compete well with other more well known brand flagship devices like the Galaxy S7. such as a 5.5-inch AMOLED panel 2560 x 1440 Quad-HD resolution with 2.5D curved Gorilla Glass 4 and a powerful Qualcomm Snapdragon 820 chipset.
The VR of the 1990s was a certified gimmick ; technology wasn’t there for the most part and a simple system then by today’s standards was worth millions of dollars. Fast forward to 2011 when an inventive young man “only 18 years old then” Palmer Luckey built the first prototype of a VR headset in his parents garage. By the 6th generation prototype he named it the Rift and had a Kickstarter project to be able to launch to the gadget gamer community “raising US $2.4 million or 974% of its original target”.
John Carmack the genius programmer of ID software fame had an Oculus prototype headset and was blown away by it; he modded it to better performance and was able to run a Doom 3 edition on the headset in 2012. Carmack is now the Chief technology officer CFO at Oculus VR. The interest in VR intensified and blew up right after the adoption of the technology by some of the best minds in the gaming industry. Mark Zuckerberg was so into it and the possibilities it could bring to the future of social media that Facebook acquired Oculus VR for 2 Billion USD in March 2014. Talk about a successful meteoric rise for such a young company!
The Latest on Hi Speed Affordable Imaging!